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import functools
import nfsw.scenes as scenes
from nfsw.auth import login_required, login_required_ajax
from nfsw.redis import redis
from nfsw.scenes import current_scene
from nfsw.util import read_junk
from flask import (
Blueprint, render_template, request
)
bp = Blueprint('io', __name__)
def preprocess(view):
def setup():
r = redis()
if not r.exists('scene'):
r.set('scene', 'sexshop')
@functools.wraps(view)
def wrapped_view(**kwargs):
setup()
return view(**kwargs)
return wrapped_view
@bp.route('/io', endpoint='io')
@login_required
def io():
return render_template('io.html')
@bp.route('/io/reset')
@login_required
def reset():
r = redis()
r.delete('scene')
r.delete('scene:sexshop:gg')
r.delete('scenes:done')
r.delete('player:type')
r.delete('player:type:body')
r.delete('player:type:mind')
r.delete('player:type:mind')
r.delete('log')
return 'Game reset'
@bp.route('/io/query', methods=['POST'])
@login_required_ajax
@preprocess
def query():
def sanitize(q):
return q.strip().lower()
r = redis()
q = request.get_data(as_text=True)
# Log query.
r.rpush('log', q)
# help.
if q == 'help':
return {
'ans': read_junk('help/senditdown')
}
# Get current scene.
scene = current_scene()
if scene is None:
return {
'ans': 'Your game state is fucked. Ping Siddharth.'
}
# Respond.
return {
'ans': scene({'q': sanitize(q)})
}
@bp.route('/io/intro', methods=['POST'])
@login_required_ajax
@preprocess
def intro():
# Get current scene
scene = current_scene()
if scene is None:
return {
'intro': read_junk('foobar/god')
}, 500
return {
'intro': scene({'intro': 1})
}
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