diff options
author | rsiddharth <s@ricketyspace.net> | 2019-01-29 21:39:36 -0500 |
---|---|---|
committer | rsiddharth <s@ricketyspace.net> | 2019-01-29 21:39:36 -0500 |
commit | d67c2f96e415e2e8ffe1edc11c76b31c13531226 (patch) | |
tree | f1753da3a54c19f9b82a9ace85bb498cc42af672 | |
parent | 2c1f03fffcb4cb38bd824bad76e097ee3317a1e3 (diff) |
net: orc.rkt: Add block action.
* net/ricketyspace/ror/eight/orc.rkt (BLOCK): New constant.
(player-acts-on-monsters): Add handling for block action.
(block): New function
(all-monsters-attack-player): Add armor block handling.
-rw-r--r-- | net/ricketyspace/ror/eight/orc.rkt | 31 |
1 files changed, 24 insertions, 7 deletions
diff --git a/net/ricketyspace/ror/eight/orc.rkt b/net/ricketyspace/ror/eight/orc.rkt index 73531d3..e983942 100644 --- a/net/ricketyspace/ror/eight/orc.rkt +++ b/net/ricketyspace/ror/eight/orc.rkt @@ -28,6 +28,7 @@ -- the player may 'f'lail at several monsters; -- the player may 'h'eal herself. -- the player may 'm'asturbate for a change. + -- the player may 'b'lock to gain armor. When the player runs out of attacks, all live monsters attack the player. After that, it is the player's turn again. @@ -107,6 +108,7 @@ (define FLAIL-DAMAGE 3) (define MASTURBATE-DAMAGE 5) (define HEALING 8) +(define BLOCK 8) ;; monster attributes (define MONSTER# 12) @@ -225,6 +227,7 @@ [(key=? "h" k) (heal w)] [(key=? "f" k) (flail w)] [(key=? "m" k) (masturbate w)] + [(key=? "b" k) (block w)] [(key=? "right" k) (move-target w +1)] [(key=? "left" k) (move-target w -1)] @@ -340,6 +343,11 @@ (decrease-attack# w) (player-health+ (orc-world-player w) HEALING)) +;; OrcWorld -> Void +(define (block w) + (decrease-attack# w) + (player-armor+ (orc-world-player w) BLOCK)) + ;; OrcWorld -> Void ;; Effect: reduces a targeted monster's health (define (stab w) @@ -412,19 +420,28 @@ (define (all-monsters-attack-player player lom) ;; Monster -> Void (define (one-monster-attacks-player monster) + (define armor (player-armor player)) + (define block (cond + [(zero? armor) 0] + [else (random+ armor)])) + ;; block buffers the damage + (define (damage d) + (+ d block)) + ;; reduce player's armor by block + (player-armor+ player (* -1 block)) (cond [(orc? monster) - (player-health+ player (random- (orc-club monster)))] + (player-health+ player (damage (random- (orc-club monster))))] [(hydra? monster) - (player-health+ player (random- (monster-health monster)))] + (player-health+ player (damage (random- (monster-health monster))))] [(slime? monster) - (player-health+ player -1) - (player-agility+ player (random- (slime-sliminess monster)))] + (player-health+ player (damage -1)) + (player-agility+ player (damage (random- (slime-sliminess monster))))] [(brigand? monster) (case (random 3) - [(0) (player-health+ player HEALTH-DAMAGE)] - [(1) (player-agility+ player AGILITY-DAMAGE)] - [(2) (player-strength+ player STRENGTH-DAMAGE)])])) + [(0) (player-health+ player (damage HEALTH-DAMAGE))] + [(1) (player-agility+ player (damage AGILITY-DAMAGE))] + [(2) (player-strength+ player (damage STRENGTH-DAMAGE))])])) ;; -- IN -- (for-each one-monster-attacks-player (filter monster-alive? lom))) |