diff options
author | rsiddharth <s@ricketyspace.net> | 2019-01-28 20:41:35 -0500 |
---|---|---|
committer | rsiddharth <s@ricketyspace.net> | 2019-01-28 20:41:35 -0500 |
commit | 2c1f03fffcb4cb38bd824bad76e097ee3317a1e3 (patch) | |
tree | 819c997f744392cad3acd8f9c5d7d5d11b1eef6e /net/ricketyspace | |
parent | 6d9e41ee1a931779d705d2e16c843d656b408a61 (diff) |
net: orc.rkt: Equip player with `armor` property.
* net/ricketyspace/ror/eight/orc.rkt (player): Add armor property.
(MAX-ARMOR, ARMOR, ARMOR-COLOR): New constants.
(initialize-player): Set armor property.
(player-armor+): New function.
(render-player): Add armor block.
(module+ test): Update player inits.
Diffstat (limited to 'net/ricketyspace')
-rw-r--r-- | net/ricketyspace/ror/eight/orc.rkt | 62 |
1 files changed, 36 insertions, 26 deletions
diff --git a/net/ricketyspace/ror/eight/orc.rkt b/net/ricketyspace/ror/eight/orc.rkt index de8a1bd..73531d3 100644 --- a/net/ricketyspace/ror/eight/orc.rkt +++ b/net/ricketyspace/ror/eight/orc.rkt @@ -67,9 +67,9 @@ ;; The third field of the world refers to the number of attacks left. ;; The fourth field refers to the position of the next attack target. -(struct player (health agility strength) #:transparent #:mutable) -;; A Player is a (player Nat Nat Nat) -;; The player's fields correspond to hit points, strength, agility. +(struct player (health agility strength armor) #:transparent #:mutable) +;; A Player is a (player Nat Nat Nat Nat) +;; The player's fields correspond to hit points, strength, agility, armor. (struct monster (image [health #:mutable]) #:transparent) (struct orc monster (club) #:transparent) @@ -98,6 +98,7 @@ (define MAX-HEALTH 35) (define MAX-AGILITY 35) (define MAX-STRENGTH 35) +(define MAX-ARMOR 35) ;; depending on other player attributes, ;; the game picks the number of attacks, flailing and stabbing damage @@ -125,6 +126,7 @@ (define STRENGTH "strength") (define AGILITY "agility") (define HEALTH "health") +(define ARMOR "armor") (define LOSE "YOU LOSE") (define WIN "YOU WIN") (define DEAD "DEAD") @@ -166,6 +168,7 @@ (define AGILITY-COLOR "blue") (define HEALTH-COLOR "crimson") (define STRENGTH-COLOR "forest green") +(define ARMOR-COLOR "goldenrod") (define MONSTER-COLOR "crimson") (define MESSAGE-COLOR "black") (define ATTACK-COLOR "crimson") @@ -274,7 +277,7 @@ ;; -> Player ;; create a player with maximal capabilities (define (initialize-player) - (player MAX-HEALTH MAX-AGILITY MAX-STRENGTH)) + (player MAX-HEALTH MAX-AGILITY MAX-STRENGTH 0)) ;; -> [Listof Monster] ;; create a list of random monsters of length MONSTER-NUM, @@ -447,6 +450,10 @@ (define player-strength+ (player-update! set-player-strength! player-strength MAX-STRENGTH)) +;; Player Nat -> Void +(define player-armor+ + (player-update! set-player-armor! player-armor MAX-ARMOR)) + ; ; ; @@ -488,6 +495,8 @@ (status-bar (player-agility p) MAX-AGILITY AGILITY-COLOR AGILITY) V-SPACER (status-bar (player-health p) MAX-HEALTH HEALTH-COLOR HEALTH) + V-SPACER + (status-bar (player-armor p) MAX-ARMOR ARMOR-COLOR ARMOR) V-SPACER V-SPACER V-SPACER PLAYER-IMAGE)) @@ -701,42 +710,42 @@ ;; testing basic player manipulations - (check-equal? (let ([p (player 1 0 0)]) + (check-equal? (let ([p (player 1 0 0 0)]) (player-health+ p 5) p) - (player 6 0 0)) - (check-equal? (let ([p (player 0 1 0)]) + (player 6 0 0 0)) + (check-equal? (let ([p (player 0 1 0 0)]) (player-agility+ p 5) p) - (player 0 6 0)) + (player 0 6 0 0)) - (check-equal? (let ([p (player 0 0 1)]) + (check-equal? (let ([p (player 0 0 1 0)]) (player-strength+ p 5) p) - (player 0 0 6)) + (player 0 0 6 0)) - (check-equal? (let ([p (player 5 5 5)]) + (check-equal? (let ([p (player 5 5 5 0)]) (all-monsters-attack-player p (list (orc 'image 1 1))) p) - (player 4 5 5)) + (player 4 5 5 0)) - (check-equal? (let ([p (player 5 5 5)]) + (check-equal? (let ([p (player 5 5 5 0)]) (all-monsters-attack-player p (list (hydra 'image 1))) p) - (player 4 5 5)) + (player 4 5 5 0)) - (check-equal? (let ([p (player 5 5 5)]) + (check-equal? (let ([p (player 5 5 5 0)]) (all-monsters-attack-player p (list (slime 'image 1 1))) p) - (player 4 4 5)) + (player 4 4 5 0)) (check member - (let ([p (player 5 5 5)]) + (let ([p (player 5 5 5 0)]) (all-monsters-attack-player p (list (brigand 'image 1))) p) - (list (player 3 5 5) - (player 5 2 5) - (player 5 5 1))) + (list (player 3 5 5 0) + (player 5 2 5 0) + (player 5 5 1 0))) ;; Properties ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; @@ -765,7 +774,7 @@ (define (prop:monster-attack-player-dec i) (test-begin (for ([i (in-range i)]) - (define pl (player MAX-HEALTH MAX-AGILITY MAX-STRENGTH)) + (define pl (player MAX-HEALTH MAX-AGILITY MAX-STRENGTH 0)) (define mon (first (initialize-monsters))) (begin (all-monsters-attack-player pl (list mon)) @@ -779,7 +788,7 @@ (define (prop:monsters-attack-player-dec i) (test-begin (for ([i (in-range i)]) - (define pl (player MAX-HEALTH MAX-AGILITY MAX-STRENGTH)) + (define pl (player MAX-HEALTH MAX-AGILITY MAX-STRENGTH 0)) (define monsters (initialize-monsters)) (define wor (orc-world pl monsters 0 0)) (begin @@ -808,7 +817,8 @@ (define (random-player) (player (add1 (random MAX-HEALTH)) (add1 (random MAX-AGILITY)) - (add1 (random MAX-STRENGTH)))) + (add1 (random MAX-STRENGTH)) + 0)) ;; testing initializers (prop:monster-init-length 1000) @@ -888,15 +898,15 @@ ;; testing game predicates (check-false (lose? WORLD0)) - (check-true (lose? (orc-world (player 0 30 30) empty 0 0))) + (check-true (lose? (orc-world (player 0 30 30 0) empty 0 0))) (check-true (all-dead? (list (orc 'image 0 0) (hydra 'image 0)))) (check-true (all-dead? (list AN-ORC))) (check-true (win? (orc-world (initialize-player) (list (orc 'image 0 0)) 0 0))) (check-true (win? (orc-world (initialize-player) (list AN-ORC) 0 0))) (check-true (end-of-orc-battle? (orc-world (initialize-player) (list (orc 'image 0 0)) 0 0))) (check-true (end-of-orc-battle? (orc-world (initialize-player) (list AN-ORC) 0 0))) - (check-true (end-of-orc-battle? (orc-world (player 0 30 30) empty 0 0))) - (check-true (player-dead? (player 0 2 5))) + (check-true (end-of-orc-battle? (orc-world (player 0 30 30 0) empty 0 0))) + (check-true (player-dead? (player 0 2 5 0))) (check-false (player-dead? (initialize-player))) (check-false (not (monster-alive? A-HYDRA))) (check-true (monster-alive? (monster 'image 1))) |